Improve your Valorant game by learning the best angles of Valorant off in Ascent
In order to take your skills in Valorant to the highest level, it is essential to master advanced mechanics like corner clearing, counter interception and outside corners. While every mechanic matters, our focus in this article will be on outside corners and why they are essential to tactical play. Additionally, we’ll provide a comprehensive guide to the 10 best Valorant corners out in Ascent, showing their strategic value and how they can greatly affect your in-game performance.
Why are outside angles important?
Have you ever shot from a position you never expected? This is because you faced an opponent who played outside the corners. Positioning yourself out of corners is a tactic that will give both new and veteran players a huge advantage.
Outside corners are the corners that usually go blurry. It’s meant to disrupt your opponent’s deployment and give you the advantage of surprise while they try to adjust their aim.
Credit: Riot Games
Learning about outside corners will elevate your game 100%. Playing these unconventional spots is strong for a number of reasons. Besides the obvious benefit of catching your enemy off guard, it helps avoid damage from enemy serves, since your opponent is usually targeting more predictable spots. Despite potential drawbacks, such as compromised security of position, the strategic advantages far outweigh any concerns.
Valorant Side Protection Off Angles On Ascent
Below are the best Valorant off Ascent angles for the defensive side:
This is a very effective way out of the corner to contest control over the middle area of the Ascent. In Ascent, the Mid zone is incredibly important, as running quick site plays repeatedly will be futile against a well-organized team.
This spot on top of the box in the corner of the middle lobby gives the defending player a vision of anyone trying to enter the bottom or walk up to the Tree area from the catwalk. Opponents, coming from the catwalk, usually clear the cub hard to the right. So playing in an elevated position will help you catch them off guard. So is the opponent at the bottom. If you are not smoked, you can easily eliminate the opponent who tries to enter the Arch.
Another outside corner in the mid zone that is great for holding and knocking back any mid aggression from the enemy team. Position yourself in the corner of the Pizza area and keep your spot ready for the header.
To maximize the impact of this off-corner, it is advisable to have a teammate play alongside you in the Market area, increasing the chances of successfully shutting down enemy rushes. However, if the opponent chooses a more default approach, holding this angle will only result in eliminating whoever is hiding in the middle.
The Climbing Tree area is often abused by the attacking side. It serves as a key route for executing split runs on site A or rotating from B to A. In both scenarios, opponents prioritize taking control of the catwalk before maneuvering through the Tree to bomb site A.
Playing from this location, you should be able to get a free kill. However, only play this spot if you see that the opposing team has used all of their smokes elsewhere. Otherwise, positioning yourself here becomes ineffective as you will likely get smoked. At higher ranks, opponents are less inclined to push smoke, making this angle fruitless.
A risky position to be sure, but if you can pull it off, the reward will be worth the gamble. There are two ways to play this angle. The first approach involves setting up a smoke in the A-main and then patiently holding the push, using the element of surprise to catch opponents off guard. The second tactic involves taking a more aggressive stance, actively engaging the enemy head-on in the A-main.
We recommend you choose the last method, as it is highly unlikely that the opposing team will dry out from the smoke. If they use a flash, playing from there, you are as good as dead. On the contrary, while engaging in a smokeless war has its own risks, you’re sure to get a kill. Although, if you choose to play from this spot with an agent who lacks the ability to escape, the chances of being traded immediately increase significantly.
This angle allows you to hold the door push in place A. Considering how dangerous it is to hold this angle, using this is very situational.
You must be aware of the presence of the enemy in the A-main. If the opposing team coming from main A gets to the back square first, there is no way you can survive. Therefore, only play this angle when you know that enemies are approaching the page from the Tree area first. However, you will be traded in most scenarios as there is no way to escape.
This angle is quite similar to that of the generator, but better. It is less dangerous and easier to withdraw. Unlike the Generator point, playing from here will make you much harder to hit, as only your head will be visible to the enemy. Additionally, if you manage to hit your shot, you can almost instantly get to the safety of the boxes on the spot, thus keeping the man advantage in your team’s favor.
Hitting the shot from this angle is also much easier. It’s one of those perfect header angles. At the start of the round, position yourself there. Crouch and ad the weapon to further increase your chances of nailing the shot. However, crouching will be at the expense of your mobility, so judge the situation accordingly.
Attack Side Valorant Off Angles on Ascent
Below are the best Valorant off angles in Ascent for the offensive side:
To shut down any aggression from the A-side defenders, this particular angle proves extremely valuable. However, it requires agents with movement skills, making it unsuitable for most of the list.
Often, the defending side takes A-main control early in the round with devices such as flares, one-runs, etc. To counter it effectively, playing this angle can be of great help. You can hold this angle with either an Op or a rifle. It’s almost a guaranteed killer without switching you because of how unconventional this angle is.
Holding this angle as an attacker is very rare, but it can win you the round when the opportunity presents itself. Interception in the middle zone of the Ascension is very common. By doing so, you gain valuable intelligence on enemy movements and rotations, enabling you to influence your team’s decision on which location to attack.
If you can hang around until the enemy spawns, position yourself here for some easy kills. You can catch the opposing team spinning from Spawn completely off guard, securing the round in your favor. However, since you are open from 2 different sides, it is best to avoid this angle in a 5v5 situation. You should only attempt it in the late rounds when you know the location of the opposing team’s remaining agents.
The lower mid zone serves as a popular spot for CT side operators, given the frequency of attackers looking from the upper mid. Therefore, dry glancing from Top Mid often results in you or your teammate getting killed.
One way to counter it is to smoke the lower mid or use a Sova recon/drone. However, if you want to take the fight to your enemy, looking from this outside angle is the way to go. Of course, there are still risks, but looking from the top of the box will greatly increase your chances of a kill.
This is one of the few angles you can keep to protect the tip in a post-plant situation. The Ascent B bomb spot is one of the hardest spots to play after seeding. If the opponent executes the rebound properly, it becomes very challenging to stop them.
Therefore, you should play in certain spots where you are least expected. The triple radianite box is one of those spots. From this position, you have the option of holding the first or second lane, allowing your ship teammate to play out of your reach.
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